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Men's singles · 2026-08-23

Kodai Naraoka vs Alex Lanier — BWF World Championships 2026, F

Alex Lanier won 2–0

AI-powered rally-by-rally match analysis.

Alex Lanier dominated this match with identical 21-11 victories in both games, never allowing Kodai Naraoka to mount serious resistance despite four lead changes in the opening game. Lanier's decisive runs—an eight-point surge from 12-10 to 20-10 in game one and a seven-point burst closing out game two—showcased superior court positioning and finishing, with five smashes converted to winners compared to Naraoka's two. Naraoka's unforced errors from blocks and net play proved costly when the rallies extended, as both players traded lengthy exchanges averaging over fourteen shots per rally.

Point progression

Kodai NaraokaAlex Lanier
0510152021
Running score across 64 tracked rallies, Kodai Naraoka against Alex Lanier. Games closed 11–21, 11–21.
View game scores
GameKodai NaraokaAlex Lanier
Game 11121
Game 21121

Rally length

Avg rally — by shots

14.7shots

Avg rally — by time

16.4sec

Rallies by length (shots)

1
1–2
5
3–4
16
5–8
16
9–14
11
15–20
15
21+
64 rallies tracked, most of them (25%) in the 5–8 shot band. The longest ran 54 shots.
View data
Length (shots)RalliesAvg seconds
1–214.8
3–456.0
5–8168.2
9–141612.6
15–201118.1
21+1532.0

Shot patterns

Most common 3-shot runs

  1. 1.B1Backhand Lift CrossA1Around-the-Head Smash StraightB1Forehand Block Straight

    Happened 6× out of 63 rallies

  2. 2.B1Forehand Block StraightA1Backhand Net StraightB1Forehand Lift Straight

    Happened 6× out of 63 rallies

  3. 3.A1Backhand Net StraightB1Forehand Lift StraightA1Around-the-Head Clear Cross

    Happened 4× out of 63 rallies

  4. 4.A1Forehand Block StraightB1Backhand Net CrossA1Backhand Lift Cross

    Happened 4× out of 63 rallies

  5. 5.A1Forehand Lift CrossB1Forehand Drive StraightA1Backhand Block Straight

    Happened 4× out of 63 rallies

Most common 5-shot runs

  1. 1.A1Backhand Lift CrossB1Around-the-Head Smash StraightA1Forehand Block StraightB1Backhand Drive MiddleA1Backhand Block Cross

    Happened 2× out of 63 rallies

  2. 2.B1Around-the-Head Half Smash StraightA1Forehand Block StraightB1Backhand Net CrossA1Backhand Lift CrossB1Backhand Drop Straight

    Happened 2× out of 63 rallies

  3. 3.B1Forehand Block StraightA1Backhand Net StraightB1Forehand Lift StraightA1Around-the-Head Clear CrossB1Around-the-Head Half Smash Cross

    Happened 2× out of 63 rallies

  4. 4.A1Long Serve BodyB1Around-the-Head Half Smash StraightA1Forehand Block StraightB1Backhand Block MiddleA1Backhand High Lift Straight

    Happened 1× out of 63 rallies

  5. 5.A1Short Serve BodyB1Backhand Flat Push StraightA1Forehand Clear StraightB1Around-the-Head Smash StraightA1Forehand Block Straight

    Happened 1× out of 63 rallies

Who did what

Most winners

9

Alex Lanier

Most errors forced

12

Alex Lanier

Most unforced errors

21

Kodai Naraoka

By player

Kodai Naraoka

469 shots
Winners 7Forced 5Unforced 21

Most-used shots

click a bar

Of 469 shots Kodai Naraoka played, the most used were lift (24%), block (19%) and net (16%).
View data
ShotShareShots
Lift24%111
Block19%91
Net16%77
Smash12%58
Drop9%41
Clear8%38

Points won — by shot

click a bar

Smash

23%

My winner2Forced opp. error3Drew opp. unforced0
My winnerForced opp. errorDrew opp. unforced
Points Kodai Naraoka won break down by the shot that ended them — led by smash (23%), lift (18%) and drive (14%).
View data
ShotShare
Smash23%
Lift18%
Drive14%
Block9%
Drop9%
Net9%
Brush5%
Clear5%
Kill5%
Serve5%

Points lost — by shot

click a bar

Block

38%

Opp. winner1My forced error10My unforced error5
Opp. winnerMy forced errorMy unforced error
Points Kodai Naraoka lost break down by the shot that ended them — led by block (38%), smash (21%) and lift (19%).
View data
ShotShare
Block38%
Smash21%
Lift19%
Clear7%
Kill5%
Net5%
Drive2%
Drop2%

Rally outcome — points won

22 rallies

  • My winner32%
  • Forced opp. error23%
  • Drew opp. unforced45%
Of the 22 rallies Kodai Naraoka won, 45% from drawing an opponent unforced error, 32% from their own winners and 23% from forcing an opponent error.
View data
OutcomeShareRallies
My winner32%7
Forced opp. error23%5
Drew opp. unforced45%10

Rally outcome — points lost

42 rallies

  • Opp. winner21%
  • My forced error29%
  • My unforced error50%
Of the 42 rallies Kodai Naraoka lost, 50% from their own unforced errors, 29% from their own forced errors and 21% from an opponent winner.
View data
OutcomeShareRallies
Opp. winner21%9
My forced error29%12
My unforced error50%21

Where the errors went

fully tagged

  • Into the net52%
  • Out the back24%
  • Out on sides24%
Across 33 tagged errors, Kodai Naraoka missed into the net 52% of the time, out the back 24% of the time and out on sides 24% of the time.
View data
DestinationShareErrors
Into the net52%17
Out the back24%8
Out on sides24%8

Contact height at the net

fully tagged

  • Above Tape10%
  • Above Net Midline27%
  • Below Net Midline37%
  • Below Net26%
On net-area shots, Kodai Naraoka met the shuttle above tape 10% of the time, above net midline 27% of the time, below net midline 37% of the time and below net 26% of the time, and missed most often from below net (15% of those shots) against 3% from above tape.
View contact height by shot
ShotHeightShareShotsError rate
All net shotsAbove Tape10%323%
All net shotsAbove Net Midline27%834%
All net shotsBelow Net Midline37%1138%
All net shotsBelow Net26%8015%
LiftAbove Net Midline30%336%
LiftBelow Net Midline39%437%
LiftBelow Net32%356%
BlockAbove Tape3%3
BlockAbove Net Midline22%205%
BlockBelow Net Midline44%4013%
BlockBelow Net31%2832%
NetAbove Tape5%4
NetAbove Net Midline36%280%
NetBelow Net Midline36%284%
NetBelow Net22%176%
DriveAbove Tape86%254%
DriveAbove Net Midline7%2
DriveBelow Net Midline7%2

Alex Lanier

471 shots
Winners 9Forced 12Unforced 10

Most-used shots

click a bar

Of 471 shots Alex Lanier played, the most used were lift (24%), block (19%) and smash (13%).
View data
ShotShareShots
Lift24%112
Block19%91
Smash13%60
Net12%56
Drop9%43
Serve9%42

Points won — by shot

click a bar

Smash

31%

My winner5Forced opp. error8Drew opp. unforced0
My winnerForced opp. errorDrew opp. unforced
Points Alex Lanier won break down by the shot that ended them — led by smash (31%), block (14%) and lift (14%).
View data
ShotShare
Smash31%
Block14%
Lift14%
Drop12%
Drive10%
Clear7%
Kill7%
Net5%

Points lost — by shot

click a bar

Block

23%

Opp. winner0My forced error3My unforced error2
Opp. winnerMy forced errorMy unforced error
Points Alex Lanier lost break down by the shot that ended them — led by block (23%), drop (18%) and net (18%).
View data
ShotShare
Block23%
Drop18%
Net18%
Lift14%
Smash14%
Brush5%
Drive5%
Kill5%

Rally outcome — points won

42 rallies

  • My winner21%
  • Forced opp. error29%
  • Drew opp. unforced50%
Of the 42 rallies Alex Lanier won, 50% from drawing an opponent unforced error, 29% from forcing an opponent error and 21% from their own winners.
View data
OutcomeShareRallies
My winner21%9
Forced opp. error29%12
Drew opp. unforced50%21

Rally outcome — points lost

22 rallies

  • Opp. winner32%
  • My forced error23%
  • My unforced error45%
Of the 22 rallies Alex Lanier lost, 45% from their own unforced errors, 32% from an opponent winner and 23% from their own forced errors.
View data
OutcomeShareRallies
Opp. winner32%7
My forced error23%5
My unforced error45%10

Where the errors went

fully tagged

  • Into the net40%
  • Out the back7%
  • Out on sides53%
Across 15 tagged errors, Alex Lanier missed out on sides 53% of the time, into the net 40% of the time and out the back 7% of the time.
View data
DestinationShareErrors
Into the net40%6
Out the back7%1
Out on sides53%8

Contact height at the net

fully tagged

  • Above Tape16%
  • Above Net Midline40%
  • Below Net Midline29%
  • Below Net14%
On net-area shots, Alex Lanier met the shuttle above tape 16% of the time, above net midline 40% of the time, below net midline 29% of the time and below net 14% of the time, and missed most often from below net (7% of those shots) against 2% from above net midline.
View contact height by shot
ShotHeightShareShotsError rate
All net shotsAbove Tape16%482%
All net shotsAbove Net Midline40%1202%
All net shotsBelow Net Midline29%876%
All net shotsBelow Net14%437%
LiftAbove Net Midline43%480%
LiftBelow Net Midline38%425%
LiftBelow Net20%220%
BlockAbove Tape9%813%
BlockAbove Net Midline41%370%
BlockBelow Net Midline35%326%
BlockBelow Net15%1414%
NetAbove Tape5%3
NetAbove Net Midline59%336%
NetBelow Net Midline23%138%
NetBelow Net13%714%
DriveAbove Tape95%370%
DriveAbove Net Midline5%2

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